All Downloads are FREE. Search and download functionalities are using the official Maven repository.

one.empty3.library.core.testing.Bundle.properties Maven / Gradle / Ivy

Go to download

3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

The newest version!
#
# /*
#  * Copyright (c) 2024. Manuel Daniel Dahmen
#  *
#  *
#  *    Copyright 2024 Manuel Daniel Dahmen
#  *
#  *    Licensed under the Apache License, Version 2.0 (the "License");
#  *    you may not use this file except in compliance with the License.
#  *    You may obtain a copy of the License at
#  *
#  *        http://www.apache.org/licenses/LICENSE-2.0
#  *
#  *    Unless required by applicable law or agreed to in writing, software
#  *    distributed under the License is distributed on an "AS IS" BASIS,
#  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#  *    See the License for the specific language governing permissions and
#  *    limitations under the License.
#  */
#
#
# To change this template, choose Tools | Templates
# and open the template in the editor.
DialogMultFrames.buttonUpdate.text=Update
DialogMultFrames.buttonApply.text=Apply
DialogMultFrames.cancelButton.text=Cancel
DialogMultFrames.labelClassProperties.text=Class properties
DialogMultFrames.labelClassname.text=Class name
DialogMultFrames.labelVakue.text=Value
DialogMultFrames.labelName.text=Name
DialogMultFrames.okButton.text=OK
Dimension.cancelButton.text=Cancel
Dimension.label1.text=X (width)
Dimension.label2.text=Y ?height)
Dimension.okButton.text=OK
Dimension.textFieldX.text=0
Dimension.textFieldY.text=0
testpath=c:\\EmptyCanvas
template=$[name]\

$[name]

$[case error stacktrace]\ $[src] src=ecBufferedImageStructureMatrix type=jpg resx=3840 resy=2160 binaryExtension=mood VecMeshEditorGui.buttonOutput.text=Output VecMeshEditorGui.cancelButton.text=Cancel VecMeshEditorGui.menu1.text=File VecMeshEditorGui.menu2.text=Render VecMeshEditorGui.menu3.text=Edit VecMeshEditorGui.menu4.text=Resources VecMeshEditorGui.menu5.text=Height type VecMeshEditorGui.menuImages.text=Textures images VecMeshEditorGui.menu6.text=Textures vid?os VecMeshEditorGui.menu7.text=Add image VecMeshEditorGui.menuItem1.text=Open VecMeshEditorGui.menuItem10.text=Edit mesh heights VecMeshEditorGui.menuItem11.text=Export as ... VecMeshEditorGui.menuItem12.text=Save project VecMeshEditorGui.menuItem13.text=Height map VecMeshEditorGui.menuItem14.text=Vorono? points VecMeshEditorGui.menuItem15.text=Add vid?o VecMeshEditorGui.menuItem5.text=Settings VecMeshEditorGui.menuItemRenderPoints.text=Points VecMeshEditorGui.menuItemRenderLines.text=Lines VecMeshEditorGui.menuItemRenderQuadsCol.text=Quads col VecMeshEditorGui.menuItemRenderQuadsTextured.text=Quad textured VecMeshEditorGui.menuItemRenderAll.text=Display all VecMeshEditorGui.menuItem2.text=Save VecMeshEditorGui.menuItem3.text=\ Save as... VecMeshEditorGui.menuItem4.text=Shape sphere VecMeshEditorGui.menuItem7.text=Shape tube VecMeshEditorGui.menuItem8.text=Shape rectangle VecMeshEditorGui.menuItem9.text=Shape cube VecMeshEditorGui.menuItemRender.text=Render VecMeshEditorGui.menuItemResolution.text=Render resolution VecMeshEditorGui.menuItem6.text=Exit VecMeshEditorGui.okButton.text=OK VecMeshEditorGui.textAreaCode.text=heights \= ((1,1),(1,1))\nheights.cols \= 2 VecMeshEditorGui.textAreaColumsCount.text=2




© 2015 - 2025 Weber Informatics LLC | Privacy Policy