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one.empty3.library.core.testing.Bundle.properties Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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#
# /*
# * Copyright (c) 2024. Manuel Daniel Dahmen
# *
# *
# * Copyright 2024 Manuel Daniel Dahmen
# *
# * Licensed under the Apache License, Version 2.0 (the "License");
# * you may not use this file except in compliance with the License.
# * You may obtain a copy of the License at
# *
# * http://www.apache.org/licenses/LICENSE-2.0
# *
# * Unless required by applicable law or agreed to in writing, software
# * distributed under the License is distributed on an "AS IS" BASIS,
# * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# * See the License for the specific language governing permissions and
# * limitations under the License.
# */
#
#
# To change this template, choose Tools | Templates
# and open the template in the editor.
DialogMultFrames.buttonUpdate.text=Update
DialogMultFrames.buttonApply.text=Apply
DialogMultFrames.cancelButton.text=Cancel
DialogMultFrames.labelClassProperties.text=Class properties
DialogMultFrames.labelClassname.text=Class name
DialogMultFrames.labelVakue.text=Value
DialogMultFrames.labelName.text=Name
DialogMultFrames.okButton.text=OK
Dimension.cancelButton.text=Cancel
Dimension.label1.text=X (width)
Dimension.label2.text=Y ?height)
Dimension.okButton.text=OK
Dimension.textFieldX.text=0
Dimension.textFieldY.text=0
testpath=c:\\EmptyCanvas
template=$[name] \
$[name]
$[case error stacktrace]\
$[src]
src=ecBufferedImageStructureMatrix
type=jpg
resx=3840
resy=2160
binaryExtension=mood
VecMeshEditorGui.buttonOutput.text=Output
VecMeshEditorGui.cancelButton.text=Cancel
VecMeshEditorGui.menu1.text=File
VecMeshEditorGui.menu2.text=Render
VecMeshEditorGui.menu3.text=Edit
VecMeshEditorGui.menu4.text=Resources
VecMeshEditorGui.menu5.text=Height type
VecMeshEditorGui.menuImages.text=Textures images
VecMeshEditorGui.menu6.text=Textures vid?os
VecMeshEditorGui.menu7.text=Add image
VecMeshEditorGui.menuItem1.text=Open
VecMeshEditorGui.menuItem10.text=Edit mesh heights
VecMeshEditorGui.menuItem11.text=Export as ...
VecMeshEditorGui.menuItem12.text=Save project
VecMeshEditorGui.menuItem13.text=Height map
VecMeshEditorGui.menuItem14.text=Vorono? points
VecMeshEditorGui.menuItem15.text=Add vid?o
VecMeshEditorGui.menuItem5.text=Settings
VecMeshEditorGui.menuItemRenderPoints.text=Points
VecMeshEditorGui.menuItemRenderLines.text=Lines
VecMeshEditorGui.menuItemRenderQuadsCol.text=Quads col
VecMeshEditorGui.menuItemRenderQuadsTextured.text=Quad textured
VecMeshEditorGui.menuItemRenderAll.text=Display all
VecMeshEditorGui.menuItem2.text=Save
VecMeshEditorGui.menuItem3.text=\ Save as...
VecMeshEditorGui.menuItem4.text=Shape sphere
VecMeshEditorGui.menuItem7.text=Shape tube
VecMeshEditorGui.menuItem8.text=Shape rectangle
VecMeshEditorGui.menuItem9.text=Shape cube
VecMeshEditorGui.menuItemRender.text=Render
VecMeshEditorGui.menuItemResolution.text=Render resolution
VecMeshEditorGui.menuItem6.text=Exit
VecMeshEditorGui.okButton.text=OK
VecMeshEditorGui.textAreaCode.text=heights \= ((1,1),(1,1))\nheights.cols \= 2
VecMeshEditorGui.textAreaColumsCount.text=2
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