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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
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*/
package one.empty3.library.core.tribase;
import one.empty3.library.*;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
/*__
* @author Manuel DAHMEN
*/
public class ApproximationFonction1D implements Courbe {
public static final int TYPE_DROITE = 0;
public static final int TYPE_BEZIER = 1;
private final ArrayList points;
public double DELTA = 0.0001;
private ArrayList longueurs;
private Double slongueurs;
private int type_last;
private ArrayList objets;
private HashMap r;
public ApproximationFonction1D() {
points = new ArrayList();
objets = new ArrayList();
longueurs = new ArrayList();
r = new HashMap();
}
public void add(int type, double x, double y) {
points.add(new Point3D(x, y, 0d));
if (type == TYPE_DROITE) {
if (points.size() == 2) {
LineSegment sd = new LineSegment(points.get(0), points.get(1));
objets.add(sd);
r.put(points.get(0).get(0), sd);
points.clear();
}
} else if (type == TYPE_BEZIER) {
if (points.size() == 4) {
BezierCubique bc = new BezierCubique();
objets.add(bc);
r.put(points.get(0).get(0), bc);
bc.add(points.get(0));
bc.add(points.get(1));
bc.add(points.get(2));
bc.add(points.get(3));
points.clear();
}
}
}
public Point3D calculerPoint3D(double t) {
double t2 = 0;
int i = 0;
while (i < longueurs.size() && t2 + longueurs.get(i) / slongueurs < t) {
t2 += longueurs.get(i++) / slongueurs;
}
Representable r2 = objets.get(i);
if (r2 instanceof BezierCubique) {
return ((BezierCubique) r2).calculerPoint3D((t - t2) * longueurs.get(i));
} else if (r2 instanceof LineSegment) {
return ((LineSegment) r2).calculerPoint3D((t - t2) * longueurs.get(i));
}
return null;
}
public ArrayList getObjets() {
return objets;
}
public void rectification() {
slongueurs = 0.0;
Iterator it = objets.iterator();
while (it.hasNext()) {
Representable r = it.next();
if (r instanceof LineSegment) {
LineSegment sd = (LineSegment) r;
double d = Point3D.distance(sd.getExtremite(), sd.getOrigine());
slongueurs += d;
longueurs.add(d);
} else if (r instanceof BezierCubique) {
BezierCubique bc = (BezierCubique) r;
double d = 0;
for (double t = 0; t < 1.0 - DELTA; t += DELTA) {
d += Point3D.distance(bc.calculerPoint3D(t), bc.calculerPoint3D(t + DELTA));
}
slongueurs += d;
longueurs.add(d);
}
}
}
}