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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
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 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
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package one.empty3.library.core.tribase;

import one.empty3.library.*;
import one.empty3.library.*;

public class CheminBezier extends Chemin {

    private int n = 100;
    private BezierCubique sd;

    public CheminBezier(BezierCubique sd) {
        this.sd = sd;
    }

    public double getLength() {
        throw new UnsupportedOperationException("Longueur Bezier non mesurée");
    }


    @Override
    public Point3D calculerPoint3D(double t) {
        return sd.calculerPoint3D(t);
    }

    @Override
    public Point3D calculerVitesse3D(double t) {
        throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
    }

}




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