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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.core.tribase;
import one.empty3.library.Point3D;
import one.empty3.library.StructureMatrix;
import one.empty3.library.core.nurbs.ParametricCurve;
/*__
* Created by manue on 23-07-19.
*/
public class Point3DC extends ParametricCurve {
private StructureMatrix o;
public Point3DC()
{
super();
this.o.setElem(new Point3D(Point3D.O0));
getDeclaredDataStructure().put("o/Point::Curve", o);
}
public Point3DC(Point3D o0) {
this();
o.setElem(o0);
}
@Override
public Point3D calculerPoint3D(double t) {
return o.getElem();
}
}