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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.library.core.tribase;

import one.empty3.library.*;

public class TRICylindre extends TRIObjetGenerateurAbstract {

    private Point3D centre = new Point3D(0d, 0d, 0d);
    private double hauteur = 1.0;
    private double radius = 1.0;
    private boolean sectionA = true;
    private boolean sectionB = true;

    public TRICylindre(double h, double radius) {
        this.hauteur = h;
        this.radius = radius;
        this.centre = Point3D.O0;

        setCirculaireY(false);
        setCirculaireX(false);

    }

    public TRICylindre(Point3D c, double h, double radius) {
        this.centre = c;
        this.hauteur = h;
        this.radius = radius;

        setCirculaireY(false);
        setCirculaireX(false);
    }

    @Override
    public Point3D coordPoint3D(int x, int y) {
        double a = 1.0 * x / getMaxX() * hauteur;
        double b = 1.0 * y / getMaxY() * 2 * Math.PI;

        double radius = this.radius;
        if (x >= getMaxX() - 1) {
            radius = 0;
        }
        if (x <= 0) {
            radius = 0;
        }

        Point3D base = this.centre;
        Point3D p = base.plus(new Point3D(
                Math.cos(b) * radius,
                Math.sin(b) * radius,
                hauteur * a
        ));
        return p;
    }

    public Point3D getCentre() {
        return centre;
    }

    public void setCentre(Point3D centre) {
        this.centre = centre;
    }

    public double getHauteur() {
        return hauteur;
    }

    public void setHauteur(double hauteur) {
        this.hauteur = radius;
    }

    public double getRadius() {
        return radius;
    }

    public void setRadius(double radius) {
        this.radius = radius;
    }

    public String id() {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    public Representable place(MODObjet aThis) {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    public void sectionAB(boolean sectionA, boolean sectionB) {
        this.sectionA = sectionA;
        this.sectionB = sectionB;
    }

    public void setId(String id) {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    @Override
    public String toString() {
        return "Cylindre (\n\t" + centre.toString() + "\n\t" + radius + "\n\t\""
                + texture.toString() + "\"\n)\n";
    }

}




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