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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*

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 */
package one.empty3.library.core.tribase;

import one.empty3.library.*;

/*__
 * @author DAHMEN Manuel
 *         

* dev * @date 22-mars-2012 */ public class TRISphere extends Sphere { public TRISphere(Point3D center, double radius) { super(center, radius); } public Point3D getCentre() { return circle.getElem().getCenter(); } public void setCentre(Point3D centre) { Axe axe2 = new Axe(getCircle().getAxis().getElem().getP1().getElem(), getCircle().getAxis().getElem().getP2().getElem()); Point3D center2 = axe2.getCenter(); axe2.getP1().getElem().changeTo(getCircle().getAxis().getElem().getP1().getElem().moins(center2).plus(centre)); axe2.getP2().getElem().changeTo(getCircle().getAxis().getElem().getP2().getElem().moins(center2).plus(centre)); circle.getElem().getAxis().setElem(axe2); } public void setRadius(double radius) { circle.getElem().setRadius(radius); } }/*ParametricSurface { private Point3D centre = new Point3D(0, 0, 0); private double radius = 1.0; public TRISphere(Point3D c, double r) { rotation = new Rotation(Matrix33.I, c); this.centre = c; this.radius = r; setCirculaireY(true); setCirculaireX(false); setIncrU(0.01); setIncrV(0.01); } @Override public Point3D calculerPoint3D(double u1, double v1) { Point3D centre = this.centre; double u = 2*Math.PI*u1; double v = Math.PI*v1; Point3D p = rotation( new Point3D(centre.getX() + Math.sin(u) * Math.sin(v) * radius, centre.getY() + Math.sin(u) * Math.cos(v) * radius, centre.getZ() + Math.cos(u) * radius)); return p; } @Override public Point3D calculerVitesse3D(double u, double v) { return null; } @Override public Point3D coordPoint3D(int coordArr, int y) { double a = 1.0 * coordArr / getMaxX() * 2 * Math.PI - Math.PI; double b = 1.0 * y / getMaxY() * 2 * Math.PI - Math.PI; return calculerPoint3D(a, b); } public Point3D getCentre() { return centre; } public void setCentre(Point3D centre) { rotation = new Rotation(Matrix33.I, centre); this.centre = centre; } public double getRadius() { return radius; } public void setRadius(double radius) { this.radius = radius; } @Override public String toString() { return "Sphere (\n\t" + centre.toString() + "\n\t" + radius + "\n\t" + texture.toString() + "\n)\n"; } } */





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