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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*__
 * *
 * Global license : * GNU GPL v3
 * 

* author Manuel Dahmen [email protected]_ *

* Creation time 2015-03-25 *

* * */ package one.empty3.library.core.tribase; import one.empty3.library.*; import java.awt.*; import java.util.ArrayList; import java.util.Iterator; import java.util.logging.Level; import java.util.logging.Logger; public class Tubulaire extends Representable implements TRIGenerable, TRIConteneur { public float PERCENT = 0.05f; private Color couleur = Color.BLUE; private String id; private ArrayList points; //private double ratio; private ArrayList beziers; private double diam = 3.0f; private float TAN_FCT = 0.00005f; private float NORM_FCT = 0.0005f; private int N_TOURS = 40; private TRIObject tris = null; private Barycentre position; public Tubulaire() { this.points = new ArrayList(); //this.ratio = 1.0; } public void add(Point3D e) { points.add(e); } public void addPoint(Point3D p) { points.add(p); } public Point3D calculerNormale(double t) { if (t < beziers.size() - NORM_FCT) { return calculerTangente(t + NORM_FCT).moins(calculerTangente(t)); } else { return null; } } public Point3D calculerPoint(double t) { return beziers.get((int) t).calculerPoint3D(t - (int) t); } public Point3D calculerTangente(double t) { if (t < beziers.size() - TAN_FCT) { return calculerPoint(t + TAN_FCT).moins(calculerPoint(t)); } else { return null; } } public PObjet calculPoints(IFct1D3D funct, double value, double angle) { return null; } public Point3D cerclePerp(Point3D vect, double angle) { return null; } public void clear() { points.clear(); } public void couleur(Color c) { this.couleur = c; } public void diam(float diam) { this.diam = diam; } @Override public TRIObject generate() { if (tris == null) { tris = new TRIObject(); generateWire(); int length = beziers.size(); ArrayList tour0 = vectPerp(0); for (double t = 0; t < length; t += PERCENT) { ArrayList tour1 = vectPerp(t); for (int i = 3; i < tour1.size() - 1; i++) { TRI t1 = new TRI(tour0.get(i), tour1.get(i), tour1.get(i + 1), couleur); TRI t2 = new TRI(tour0.get(i), tour0.get(i + 1), tour1.get(i + 1), couleur); t1.setCouleur(CouleurOutils.couleurFactio(couleur, Color.white, t1, new Point3D(0d, 0d, 1d), false)); t2.setCouleur(CouleurOutils.couleurFactio(couleur, Color.white, t1, new Point3D(0d, 0d, 1d), false)); t1.setCouleur(CouleurOutils.couleurFactio(couleur, Color.white, t1, new Point3D(0d, 0d, 1d), false)); t1.setCouleur(couleur); t2.setCouleur(couleur); tris.add(t1); tris.add(t2); } tour0 = tour1; } } return tris; } public void generateWire() { Logger.getAnonymousLogger().log(Level.INFO, "WIRE SIZE " + points.size()); beziers = new ArrayList(); for (int i = 0; i < points.size() - 3; i += 4) { BezierCubique bc = new BezierCubique(); bc.add(position == null ? points.get(i) : position.calculer(points.get(i))); bc.add(position == null ? points.get(i + 1) : position.calculer(points.get(i + 1))); bc.add(position == null ? points.get(i + 2) : position.calculer(points.get(i + 2))); bc.add(position == null ? points.get(i + 3) : position.calculer(points.get(i + 3))); /*bc.add(points.get(i)); //bc.add((points.get(i).mult(ratio)).plus((points.get(i + 1).mult(1 - ratio)))); //bc.add((points.get(i + 2).mult(ratio)).plus((points.get(i + 1).mult(1 - ratio)))); //bc.add(points.get(i + 2)); */ beziers.add(bc); } Logger.getAnonymousLogger().log(Level.INFO, "Beziers = " + beziers.size()); } @Override public Representable getObj() { generate(); return tris; } @Override public Iterable iterable() { generate(); return tris.getTriangles(); } public void nbrAnneaux(int n) { this.PERCENT = 1.0f * beziers.size() / n; } public void nbrRotations(int r) { this.N_TOURS = r; } public void radius(double d) { diam = d; } public double tMax() { return (double) beziers.size(); } @Override public String toString() { String s = "tubulaire (\n\t("; Iterator it = points.iterator(); while (it.hasNext()) { s += "\n\t" + it.next().toString(); } s += "\n\n)\n\t" + diam + "\n\t" + toStringColor() + "\n)\n"; return s; } /*public void ratio(double r) { ratio = r; }*/ protected String toStringColor() { return "(" + couleur.getRed() + ", " + couleur.getGreen() + ", " + couleur.getBlue() + ")"; } private ArrayList vectPerp(double t) { ArrayList vecteurs = new ArrayList(); Point3D p = calculerPoint(t); Point3D tangente = calculerTangente(t); Point3D ref1 = new Point3D(0d, 0d, 1d); Point3D ref2 = new Point3D(1d, 0d, 0d); Point3D ref3 = new Point3D(0d, 1d, 0d); tangente = tangente.norme1(); if (tangente != null) { Point3D px = calculerNormale(t);///tangente.prodVect(ref1); if (px.norme() == 0) { px = tangente.prodVect(ref2); } if (px.norme() == 0) { px = tangente.prodVect(ref3); } Point3D py = px.prodVect(tangente); px = px.norme1(); py = py.norme1(); //Logger.getAnonymousLogger().log(Level.INFO, "px.py: " +px.prodScalaire(py)+"px.tg: "+px.prodScalaire(tangente)+"py.tg "+py.prodScalaire(tangente)); vecteurs.add(px); vecteurs.add(py); vecteurs.add(tangente); for (int i = 0; i < N_TOURS + 1; i++) { double angle = 2.0f * Math.PI * i / N_TOURS; vecteurs.add(p.plus(px.mult(Math.cos(angle) * diam)).plus( py.mult(Math.sin(angle) * diam))); } } return vecteurs; } }





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