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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.lang;
import java.io.File;
import java.util.List;
public class Runner {
public static void main(String [] args) {
Classes classes = new Classes();
File zip = new File(args[0]);
ParseCode parseCode = new ParseCode();
List tokens = parseCode.parseFile(zip);
classes.add(new Node(tokens));
run(classes);
}
private static void run(Classes classes) {
Node node = searchForMainMethod(classes);
if(node.canExec()) {
node.run();
}
}
private static Node searchForMainMethod(Classes classes) {
return new EntryPoint(null);
}
}