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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.library.shader;
import one.empty3.library.*;
public class Vec
{
private int dims;
private StructureMatrix  vecVal
    = new StructureMatrix (1, Double.class);
    
private StructureMatrix  vec
    = new StructureMatrix (1, Vec.class);
    public Vec(Point3D p) {
for(int i = 0; i<3; i++) {
      
      vecVal.add(p.get(i));
    }
}
    public Vec(Double d) {
        vecVal.getData1d().add(d);
    }
    public Vec(int d) {
        for(int i=0;i0) {
            this.dims +=vecVal.getData1d().size();
            }
            return dims;
          
       
        
} 
    public String toString() {
        String s = "vec" +getDims() + 
           "(";
        if(vecVal.getData1d().size()>0) 
            for(int i=0;i=0 && i0) {
            da = new Double[getDims() ];
            int i = 0;
            for(i=0;i




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