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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.library1.shader;

import one.empty3.library.StructureMatrix;
/*__
*  VecStack. 
* fonctions vecteurs
* a parser à partir d'un fichirr xml ptmrporre
*
*/
public class VecStack extends VecAlTree {
    private StructureMatrix  numsIn = new StructureMatrix (1, Integer.class) ;
    private StructureMatrix  numsOut = new StructureMatrix (1, Integer.class) ;



/*__
* @param in in() [i:int] 
* @param out out() [i : int]
* @param formula f(in, out) 
*/
    public VecStack(String formula, int dim) {
        super(formula, dim) ;
} 
public StructureMatrix  getVecIn() {
     return numsIn;
} 

public StructureMatrix  getVecOut() {
     return numsOut;
} 
public String getFormula() {
     return formula;
} 

public Double value() {/*
    for(int i=0;i




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