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one.empty3.library1.shader.sample.fragment.glsl Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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precision mediump float;
varying vec2 tc; // texture coordinate of pixel (interpolated)
varying vec3 fn; // fragment normal of pixel (interpolated)
void main() {
gl_FragColor = vec4(tc.x, tc.y, 0.0, 1.0);
}
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