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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library1.tree;
import org.jetbrains.annotations.Nullable;
public class Instruction extends InstructionBlock {
@Nullable
private String type;
@Nullable
private String name;
protected ListInstructions.Instruction expression;
public Instruction(ListInstructions.Instruction expression) {
super();
this.expression = expression;
}
public Instruction() {
super();
this.expression = new ListInstructions.Instruction(0, null, null);
}
public void setName(String name) {
}
public void setType(String name) {
this.type = name;
}
public String getType() {
return type;
}
public String getName() {
return name;
}
public ListInstructions.Instruction getExpression() {
return expression;
}
public void setExpression(ListInstructions.Instruction expression) {
this.instructionList.set(0, new Instruction(expression));
}
@Override
public String toString() {
return "Instruction{" +
"type='" + type + '\'' +
"', name='" + name + '\'' +
"', expression='" + this.expression +
"'}";
}
@Override
public String toLangStringJava(boolean debug) {
return super.toLangStringJava(debug);
}
}
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