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one.empty3.modelling.Face Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.modelling;
import one.empty3.feature.tryocr.Rectangle2;
import one.empty3.library.Point3D;
import one.empty3.library.RepresentableConteneur;
import one.empty3.library.Scene;
import one.empty3.library.core.export.STLExport;
import one.empty3.library.core.nurbs.SurfaceParametricPolygonalBezier;
import java.io.File;
import java.io.IOException;
public class Face extends RepresentableConteneur {
private Rectangle2 rectangle2 = new Rectangle2(-1, -1, 2, 2);
public Face() {
Point3D[][] controls = new Point3D[10][12];
for (int i = 0; i < controls.length; i++) {
for (int j = 0; j < controls[i].length; j++) {
controls[i][j] = new Point3D(
rectangle2.getX() + rectangle2.getW() * (1.0 * i / controls.length),
rectangle2.getY() + rectangle2.getH() * (1.0 * j / controls.length),
0.0
);
}
}
double[][] z = new double[][]{
{
-1, 0, 0.5, 0, -1, -1
}, {
0.6, 0.6, 0.7, 0.5, 0.6, -0.6
}, {
0.6, 0.6, 0.8, 0.7, 0.6, -0.1
}, {
0.6, 0.6, 0.7, 0.6, 0.6, 0
},{
0.6, 0.7, 0.7, 0.7, 0, 0.1
}, {
0, 0.6, 0.7, 0.6, 0, 0.6
},{
-1, -1, -1, -1, -1, 1
}
};
for (int i = 0; i < controls.length; i++) {
for (int j = 0; j < controls[i].length; j++) {
controls[i][j].set(2, -1.);
}
}
for (int i = 3; i < controls.length - 3; i++) {
for (int j = 3; j < controls[i].length - 4; j++) {
double y = z[i][z[i].length-1];
controls[i][j].set(2, z[i - 3][j - 3]);
controls[i][j].set(1, y);
//controls[i][j].set(0, )
}
}
SurfaceParametricPolygonalBezier s = new SurfaceParametricPolygonalBezier(controls);
Scene scene = new Scene();
scene.add(s);
File file = new File("c:\\users\\manue\\Desktop\\me3D-" + Math.random() + ".stl");
try {
STLExport.save(file, scene, false);
{
Process process = new ProcessBuilder("explorer", file.getAbsolutePath(), "\"").start();
int errorCode = process.waitFor();
// adjust the error code for your use case, different programs migth not use 0 as success
if (errorCode != 0) {
/*try (BufferedReader reader = process.errorReader(StandardCharsets.UTF_8)) {
}*/
}
}
} catch (IOException e) {
throw new RuntimeException(e);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
public static void main(String [] args) {
Face face = new Face();
}
}
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