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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.pointset;
import one.empty3.library.Point3D;
/*__
* Created by manue on 16-07-19.
*/
public class ComposanteForceAttraction {
public Point3D fun(Gravity t1, Gravity t2, double G, double powerD, double powerM1, double powerM2)
{
Point3D plus = t2.dv1.plus(t1.moins(t2).mult(G * Math.pow(t1.m, powerM1) * Math.pow(t2.m, powerM2) / (
Math.pow(t1.moins(t2).norme(), powerD))));
return plus;
}
}