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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.scenario;
public class Scenario {
// getScenarios(Representable r);
// Point3D move rotateAround
// Line P3 P3 move rotateAround
// MorphTo Polynomial PolySegment Extract
// AddTo PolynomialCurve as Line in Polynomial Surface
// Point List, add at, remove at, edit all, edit one, view browser, edit cordinates
// Views 2D 3D standard, curve/surface tangent view, upView, ...
// Surface Cut cordinates, cut from 2D shape, drawOnly 2D shape, colors drawing or BufferedImage
// Curve Cut cordinates, drawOnly from/to&
// Start a new Object from 2D 1D / 2D 1D shapes at *
// Thickness, border of surface or curve
// extrude, build on -> matrix adapt.
}