one.empty3.tests.HumainCourt Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.tests;
import one.empty3.library.*;
import one.empty3.library.core.nurbs.ParametricSurface;
import one.empty3.library.core.tribase.Tubulaire3;
import java.awt.*;
public class HumainCourt extends RepresentableConteneur {
protected double t;
public void rotateZ(Tubulaire3 tubulaire3, int index0, int indexP, double angle, double fract) {
Point3D elem0 = tubulaire3.getSoulCurve().getElem().getCoefficients().getElem(index0);
int size = tubulaire3.getSoulCurve().getElem().getCoefficients().getData1d().size();
int signum = (int) Math.signum(indexP - index0);
Matrix33 matrix33 = Matrix33.rotationZ(angle*fract);
for(int i=index0+signum; i=0; i+=signum) {
Point3D elemI = tubulaire3.getSoulCurve().getElem().getCoefficients().getElem(i);
Point3D mult = matrix33.mult(elemI.moins(elem0)).plus(elem0);
tubulaire3.getSoulCurve().getElem().getCoefficients().getData1d().set(i, mult);
System.out.print("i:" + i+" p:" + mult);
}
}
/**
* Marche move0
*/
public void move0(ParametricSurface parametricSurface, double u0, double v0, double pas0, double u1, double v1) {
}
public void tubeAddPoint(Tubulaire3 tube, Point3D p) {
tube.getSoulCurve().getElem().getCoefficients().getData1d().add(p);
}
public HumainCourt() {
}
public void init() {
getListRepresentable().clear();
Tubulaire3[] patte = new Tubulaire3[4];
Point3D tete = new Point3D(0., 21., 0.); //tête
Point3D queue = new Point3D(1., 0., 1.); // queue
Sphere tetes = new Sphere(tete, 2.); //sphère
tetes.texture(new TextureCol(Color.RED));
queue.texture(new TextureCol(Color.BLACK));
Cube ventre = new Cube(5.0, P.n(0., 15., 0));
for (int i = 0; i < 4; i++) {
patte[i] = new Tubulaire3();
patte[i].getSoulCurve().getElem().getCoefficients().getData1d().clear();
patte[i].texture(new TextureCol(Color.ORANGE));
patte[i].getDiameterFunction().getElem().setFormulaX("0.6");
}
Tubulaire3 corps;
corps = new Tubulaire3();
corps.getSoulCurve().getElem().getCoefficients().getData1d().clear();
corps.getSoulCurve().getElem().getCoefficients().setElem(P.n(0., 1., 0.), 0);
corps.getSoulCurve().getElem().getCoefficients().setElem(P.n(1., 1., 0.), 1);
corps.texture(new TextureCol(Color.ORANGE));
corps.getDiameterFunction().getElem().setFormulaX("1.5");
// JAMBE AVANT DROIT
// §1
for (int i = 0; i < 2; i++) {
tubeAddPoint(patte[i], new Point3D(-1., 0., 2. * (2 * i - 1)));
tubeAddPoint(patte[i], new Point3D(0., 0., 2. * (2 * i - 1)));
tubeAddPoint(patte[i], new Point3D(0., 5., 2. * (2 * i - 1)));
tubeAddPoint(patte[i], new Point3D(0., 10., 2. * (2 * i - 1)));
tubeAddPoint(patte[i], new Point3D(0., 11., 0.));
tubeAddPoint(patte[i], new Point3D(0., 15., 0.));
tubeAddPoint(patte[i], new Point3D(0., 20., 0.));
tubeAddPoint(patte[i], new Point3D(0., 21., 0.));
rotateZ(patte[i], 3, 1, Math.signum(i - 0.5), Math.IEEEremainder(2*t, 4)/2);
}
for (int i = 0; i < 2; i++) {
tubeAddPoint(patte[i+2], new Point3D(0., 20., 1. * (2 * i - 1)));
tubeAddPoint(patte[i+2], new Point3D(0., 20., 2. * (2 * i - 1)));
tubeAddPoint(patte[i+2], new Point3D(0., 15., 2. * (2 * i - 1)));
tubeAddPoint(patte[i+2], new Point3D(0., 10., 2. * (2 * i - 1)));
tubeAddPoint(patte[i+2], new Point3D(0., 9., 2. * (2 * i - 1)));
rotateZ(patte[i+2], 1, 3, Math.signum(i - 0.5), Math.IEEEremainder(2*t, 4)/2);
}
add(corps);
add(tetes);
add(ventre);
for (int i = 0; i < 4; i++) {
add(patte[i]);
}
}
public double getT() {
return t;
}
public void setT(double t) {
this.t = t;
}
}