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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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package one.empty3.tests;

import one.empty3.library.*;
import one.empty3.library.core.nurbs.CourbeParametriquePolynomialeBezier;
import one.empty3.library.core.nurbs.FctXY;
import one.empty3.library.core.testing.Resolution;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.core.tribase.Tubulaire3;

import java.awt.*;

public class TestBezierSans0 extends TestObjetSub {

    public void ginit() {
        setMaxFrames(18);
        z.setDisplayType(ZBufferImpl.DISPLAY_ALL);
        setDimension(HD1080);
        CourbeParametriquePolynomialeBezier patte = new CourbeParametriquePolynomialeBezier();

        patte.getCoefficients().setElem(new Point3D(0., -1.,  0.), 0);
        patte.getCoefficients().setElem(new Point3D(0., 1.,  -1.), 2);
        patte.getCoefficients().setElem(new Point3D(0., 1.,   0.), 1); //patte avant
        patte.getCoefficients().setElem(new Point3D(0., -1., -1.), 3);

        scene().add(patte);

        scene().lumieres().add(new LumierePonctuelle(new Point3D(0., 0., 2.), Color.BLUE/*.YELLOW*/));
    }

    public void finit() {
        scene().cameras().clear();
        Camera c = new Camera(Point3D.X.mult(4.), Point3D.O0, Point3D.Z);
        scene().cameras().add(c);
        c.declareProperties();
        scene().cameraActive(c);
    }

    public static void main(String [] args) {
        TestBezierSans0 testBezierSans0 = new TestBezierSans0();
        testBezierSans0.setPublish(true);
        new Thread(testBezierSans0).start();
    }

}




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