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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.tests;
import one.empty3.library.*;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.core.tribase.Tubulaire3;
import java.awt.*;
public class TestHumainMarche2 extends TestObjetSub {
private HumainMarche humainMarche;
public void tubeAddPoint(Tubulaire3 tube, Point3D p) {
tube.getSoulCurve().getElem().getCoefficients().getData1d().add(p);
}
public void ginit() {
setMaxFrames(180);
z.setDisplayType(ZBufferImpl.DISPLAY_ALL);
scene().lumieres().add(new LumierePonctuelle(new Point3D(10., 10., 2.), Color.BLUE));
c = new Camera(new Point3D(0.0, 10.0, 30.0), Point3D.O0, Point3D.Y);
humainMarche = new HumainMarche();
scene().add(humainMarche);
}
public void finit() {
z().idzpp();
scene().cameras().clear();
scene().cameras().add(c);
c.declareProperties();
scene().cameraActive(c);
humainMarche.setT(frame()/25.);
humainMarche.init();
}
public static void main(String[] args) {
TestHumainMarche2 testHumain = new TestHumainMarche2();
testHumain.setPublish(true);
testHumain.setGenerate(testHumain.getGenerate()|GENERATE_MODEL);
new Thread(testHumain).start();
}
}