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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.tests;
import one.empty3.library.Polygon;
import one.empty3.library.*;
import one.empty3.library.core.testing.TestObjet;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.core.tribase.TubulaireN2;
import java.awt.*;
public class TestHuman extends TestObjetSub {
private Human humanModel;
public static void main(String[] args) {
TestHuman testHumanModel = new TestHuman();
testHumanModel.setPublish(true);
testHumanModel.setGenerate(testHumanModel.getGenerate() | TestObjet.GENERATE_MODEL);
testHumanModel.setMaxFrames(100);
testHumanModel.setDimension(TestObjet.VGA);
new Thread(testHumanModel).start();
}
@Override
public void ginit() {
scene().clear();
//z().setDisplayType(ZBufferImpl.DISPLAY_ALL);
humanModel = new Human();
humanModel.init(frame() == 1);
humanModel.update();
humanModel.walking();
Polygon polygon = new Polygon();
polygon.getPoints().add(new Point3D(-10., -10., 0.));
polygon.getPoints().add(new Point3D(10., -10., 0.));
polygon.getPoints().add(new Point3D(10., 10., 0.));
polygon.getPoints().add(new Point3D(-10., 10., 0.));
polygon.texture(new ColorTexture(Color.GRAY));
scene().add(humanModel);
Camera c = new Camera(new Point3D(0.0, 0.0, -10.0), new Point3D(0., 0.0, 0.0), new Point3D(0.0, 1.0, 0.0));
c.declareProperties();
scene().cameraActive(c);
//humanModel.add(polygon);
}
@Override
public void finit() {
if (humanModel.animation != null) {
humanModel.move(frame(), 25.);
} else
System.err.println("Human animation == null");
}
}