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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
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package one.empty3.tests;

import one.empty3.library.Polygon;
import one.empty3.library.*;
import one.empty3.library.core.testing.TestObjet;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.core.tribase.TubulaireN2;

import java.awt.*;

public class TestHuman extends TestObjetSub {

    private Human humanModel;

    public static void main(String[] args) {
        TestHuman testHumanModel = new TestHuman();
        testHumanModel.setPublish(true);
        testHumanModel.setGenerate(testHumanModel.getGenerate() | TestObjet.GENERATE_MODEL);
        testHumanModel.setMaxFrames(100);

        testHumanModel.setDimension(TestObjet.VGA);
        new Thread(testHumanModel).start();
    }

    @Override
    public void ginit() {
        scene().clear();

        //z().setDisplayType(ZBufferImpl.DISPLAY_ALL);


        humanModel = new Human();

        humanModel.init(frame() == 1);

        humanModel.update();

        humanModel.walking();

        Polygon polygon = new Polygon();
        polygon.getPoints().add(new Point3D(-10., -10., 0.));
        polygon.getPoints().add(new Point3D(10., -10., 0.));
        polygon.getPoints().add(new Point3D(10., 10., 0.));
        polygon.getPoints().add(new Point3D(-10., 10., 0.));

        polygon.texture(new ColorTexture(Color.GRAY));

        scene().add(humanModel);
        Camera c = new Camera(new Point3D(0.0, 0.0, -10.0), new Point3D(0., 0.0, 0.0), new Point3D(0.0, 1.0, 0.0));
        c.declareProperties();
        scene().cameraActive(c);

        //humanModel.add(polygon);
    }

    @Override
    public void finit() {

        if (humanModel.animation != null) {
            humanModel.move(frame(), 25.);
        } else
            System.err.println("Human animation == null");
    }

}




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