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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.tests;
import com.jogamp.opengl.GL2;
import one.empty3.library.Camera;
import one.empty3.library.Point3D;
import one.empty3.library.RepresentableConteneur;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.objloader.GLModel;
import one.empty3.library.objloader.ModelLoaderOBJ;
public class TestObj extends TestObjetSub {
private GL2 glDrawContext;
@Override
public void finit() throws Exception {
super.finit();
scene().clear();
GLModel glModel = ModelLoaderOBJ.LoadModel("resources/models/test1.obj", "resources/models/", null);
RepresentableConteneur representableConteneur = new RepresentableConteneur();
glModel.addToRepresentable(representableConteneur);
scene.add(representableConteneur);
scene().cameraActive(new Camera(Point3D.Z.mult(3), Point3D.O0, Point3D.Y));
}
@Override
public void ginit() {
super.ginit();
}
public GL2 getGlDrawContext() {
return glDrawContext;
}
public void setGlDrawContext(GL2 glDrawContext) {
this.glDrawContext = glDrawContext;
}
public static void main(String [] args) {
TestObj testObj = new TestObj();
testObj.setMaxFrames(1);
new Thread(testObj).start();
}
}