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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.tests;
import one.empty3.feature.app.replace.javax.imageio.ImageIO;
import one.empty3.library.*;
import one.empty3.library.core.extra.BalleClous;
import one.empty3.library.core.lighting.Colors;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.testscopy.tests.TestPlanets;
import one.empty3.testscopy.tests.tests2.balleclou.BalleClous2;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.util.logging.Logger;
public class TestPlanetDeformee extends TestObjetSub {
public static final int SECONDS = 8;
public static final int FPS = 25;
private static final int TURNS = 1;
private final File planets = new File("res\\img\\planets2");
private File[] planetsImagesFiles;
private int i = -1;
private BufferedImage image;
private Sphere sphere;
private Logger logger;
private Point3D axeVerticalVideo = Point3D.Y;
private Point3D[] axeViseeVideo = new Point3D[]{Point3D.X, Point3D.Z};
private Point3D[] axesSphereHorizontaux = new Point3D[]{Point3D.X, Point3D.Z};
private final int nBalles = 1;
private Point3D[][] s;
private Point3D[][] v;
private int N = 20;
private double V = 10;
private BalleClous2[] balles = new BalleClous2[nBalles];
private double D = 10.0;
private static double getaDouble() {
return TURNS * FPS * SECONDS;
}
public static void main(String[] args) {
TestPlanetDeformee testPlanets = new TestPlanetDeformee();
testPlanets.loop(true);
testPlanets.setResolution(1920, 1080);
Thread thread = new Thread(testPlanets);
thread.start();
}
@Override
public void ginit() {
s = new Point3D[nBalles][N];
v = new Point3D[nBalles][N];
for (int b = 0; b < nBalles; b++) {
for (int i = 0; i < N; i++) {
s[b][i] = new Point3D(Point3D.O0);
v[b][i] = new Point3D(Math.random() * (V / 2 - V), Math.random() * (V / 2 - V), Math.random() * (V / 2 - V));
}
}
logger = Logger.getLogger(this.getClass().getCanonicalName());
planetsImagesFiles = planets.listFiles();
setMaxFrames(planetsImagesFiles.length * FPS * SECONDS );
z().ratioVerticalAngle();
z().setDisplayType(ZBufferImpl.SURFACE_DISPLAY_TEXT_QUADS);
z().texture(new ColorTexture(Color.BLACK));
scene().texture(new ColorTexture(Color.BLACK));
Camera c = new Camera(axeViseeVideo[1].mult((double) 0.333), Point3D.O0, axeVerticalVideo);
c.calculerMatrice(axeVerticalVideo);
z().scene().cameraActive(c);
scene().cameraActive(c);
z().camera(c);
camera(c);
i = -1;
//frame = 3990;
sphere = new BalleClous2(
new Axe(axeVerticalVideo.mult(1.0), axeVerticalVideo.mult(-1.0)).getCenter(), 2.0);
incr();
}
public void incr() {
int i1 = (frame() / (FPS * SECONDS * TURNS)) ;
if (i1 != i) {
i = i1;
if (i1 < planetsImagesFiles.length)
image = ImageIO.read(planetsImagesFiles[i1]);
else {
i1 = 0;
}
System.out.println("Planets:" + i1 + "/" + planetsImagesFiles.length);
}
}
public Point3D positions() {
Point3D p = new Point3D();
p.set(0, 1.0*(frame() / (FPS * SECONDS * TURNS)));
p.set(1, 1.0*(frame() % (FPS * SECONDS * TURNS)));
p.set(2, 1.0* FPS * SECONDS * TURNS);
return p;
}
public void vecDirRotate(Point3D vecOrigX, Point3D vecOrigY, double ratio,
Point3D outX, Point3D outY) {
outX.changeTo(vecOrigX.mult(Math.cos(2 * Math.PI * ratio)).plus(
vecOrigY.mult(Math.sin(2 * Math.PI * ratio))));
outY.changeTo(vecOrigX.mult(-Math.sin(2 * Math.PI * ratio)).plus(
vecOrigY.mult(Math.cos(2 * Math.PI * ratio))));
}
@Override
public void finit() throws Exception {
incr();
for (int i = 0; i < balles.length; i++
) {
sphere.setIncrU(0.01);
sphere.setIncrV(0.01);
balles[i] = (BalleClous2) sphere;
//textureMov = new TextureMov("C:\\Emptycanvas\\Resources\\BigFloEtOlie.mp4");
//textureMov.setTransparent(Color.BLACK);
//ballec.texture(textureMov);
scene().add(balles[i]);
}
sphere.setIncrU(.003);
sphere.setIncrV(.003);
scene().clear();
scene().add(sphere);
TextureImg textureImg = new TextureImg(new ECBufferedImage(image));
sphere.texture(textureImg);
double v = (frame() % (FPS * SECONDS)) / getaDouble();
Circle circle = sphere.getCircle();
circle.setVectZ(axeVerticalVideo);
circle.getAxis().getElem().getP1().setElem(axeVerticalVideo.mult(1.0));
circle.getAxis().getElem().getP2().setElem(axeVerticalVideo.mult(-1.0));
circle.setVectX(axesSphereHorizontaux[0].mult(Math.cos(2 * Math.PI * v))
.plus(axesSphereHorizontaux[1].mult(-Math.sin(2 * Math.PI * v))).norme1());
circle.setVectY(axesSphereHorizontaux[0].mult(Math.sin(2 * Math.PI * v))
.plus(axesSphereHorizontaux[1].mult(Math.cos(2 * Math.PI * v))).norme1());
circle.setCalculerRepere1(true);
sphere.setCircle(circle);
System.out.println("Camera t : " + v);
deforme();
}
public void deforme() throws Exception {
for (int b = 0; b < balles.length; b++) {
BalleClous2 ballec = balles[b];
for (int i = 0; i < s[b].length; i++) {
bounce(b, i);
}
ballec.points().clear();
double totalA = 0;
double totalB = 0;
for (int j = 0; j < s[b].length; j++) {
if (s[b][j].getX() < 0) {
s[b][j].setX(s[b][j].getX() + D);
}
if (s[b][j].getY() < 0) {
s[b][j].setY(s[b][j].getY() + D);
}
if (s[b][j].getX() > D) {
s[b][j].setX(s[b][j].getX() - D);
}
if (s[b][j].getY() > D) {
s[b][j].setY(s[b][j].getY() - D);
}
totalA += s[b][j].getX();
totalB += s[b][j].getY();
ballec.addPoint(new Point2D(s[b][j].getX(), s[b][j].getY()));
}
}
}
@Override
public void afterRender() {
}
public void bounce(int numBalle, int i) {
s[numBalle][i] = s[numBalle][i].plus(v[numBalle][i]);
if (s[numBalle][i].getX() > D && v[numBalle][i].getX() > 0) {
v[numBalle][i].setX(-v[numBalle][i].getX());
}
if (s[numBalle][i].getX() < -D && v[numBalle][i].getX() < 0) {
v[numBalle][i].setX(-v[numBalle][i].getX());
}
if (s[numBalle][i].getY() > D && v[numBalle][i].getY() > 0) {
v[numBalle][i].setY(-v[numBalle][i].getY());
}
if (s[numBalle][i].getY() < -D && v[numBalle][i].getY() < 0) {
v[numBalle][i].setY(-v[numBalle][i].getY());
}
if (s[numBalle][i].getZ() > D && v[numBalle][i].getZ() > 0) {
v[numBalle][i].setZ(-v[numBalle][i].getZ());
}
if (s[numBalle][i].getZ() < -D && v[numBalle][i].getZ() < 0) {
v[numBalle][i].setZ(-v[numBalle][i].getZ());
}
}
}