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one.empty3.tests.coursecheval.PsOnPs Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.tests.coursecheval;
import one.empty3.library.CopyRepresentableError;
import one.empty3.library.Point3D;
import one.empty3.library.core.nurbs.ParametricSurface;
import one.empty3.library.core.nurbs.PcOnPs;
import one.empty3.library.core.tribase.Plan3D;
public class PsOnPs extends ParametricSurface {
private final ParametricSurface shape;
private final ParametricSurface base;
private double angleZ;
private double angleXY;
public PsOnPs(ParametricSurface base, ParametricSurface shape) {
this.base = base;
this.shape = shape;//.copy();
angleXY = 0;
angleZ = 0;
}
@Override
public Point3D calculerPoint3D(double u, double v) {
Point3D o0 = base.calculerPoint3D(u, v);
Point3D vx = base.calculerTangenteU(u, v).norme1();
Point3D vy = base.calculerTangenteV(u, v).norme1();
Point3D vz = base.calculerNormale3D(u, v).norme1();
Point3D axeX = vx.mult(Math.cos(2*Math.PI*angleXY)).plus(vy.mult(Math.sin(2*Math.PI*angleXY)));
Point3D axeY = vx.mult(-Math.sin(2*Math.PI*angleXY)).plus(vy.mult(Math.cos(2*Math.PI*angleXY)));
Point3D axeZ = vx.prodVect(vy).mult(-1.0);
Point3D uvShape = shape.calculerPoint3D(u, v);
return o0.plus(axeX.mult(uvShape.get(0))).plus(axeY.mult(uvShape.get(2))).plus(axeZ.mult(uvShape.get(1)));
}
public ParametricSurface getShape() {
return shape;
}
public ParametricSurface getBase() {
return base;
}
public double getAngleZ() {
return angleZ;
}
public void setAngleZ(double angleZ) {
this.angleZ = angleZ;
}
public double getAngleXY() {
return angleXY;
}
public void setAngleXY(double angleXY) {
this.angleXY = angleXY;
}
}
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