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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
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package one.empty3.testscopy.tests;

import one.empty3.library.Point3D;

public class Move {

    private final double time2;
    private final Object moved;
    private final Object o;
    private double time1;
    private String moveName;
    private double time;
    private Point3D[] positions;
    private String property;
    private Point3D vGlobal;
    private Point3D vMembre;
    /***
     *
     * @param moveName
     * @param o
     * @param property
     * @param time1
     * @param time2
     * @param moved
     */
    public Move(String moveName, Object o, String property, double time1, double time2,
                Object moved) {
        this.moveName = moveName;
        this.o = o;
        this.property = property;
        this.time1 = time1;
        this.time2 = time2;
        this.moved = moved;
    }

    public String getProperty() {
        return property;
    }


    public double getTime2() {
        return time2;
    }

    public Object getMoved() {
        return moved;
    }

    public Object getO() {
        return o;
    }

    public double getTime1() {
        return time1;
    }

    public void setTime1(double time1) {
        this.time1 = time1;
    }

    public String getMoveName() {
        return moveName;
    }

    public void setMoveName(String moveName) {
        this.moveName = moveName;
    }

    public double getTime() {
        return time;
    }

    public void setTime(double time) {
        this.time = time;
    }

    public Point3D[] getPositions() {
        return positions;
    }

    public void setPositions(Point3D[] positions) {
        this.positions = positions;
    }

    public void setProperty(String property) {
        this.property = property;
    }

    public Point3D getvGlobal() {
        return vGlobal;
    }

    public void setvGlobal(Point3D vGlobal) {
        this.vGlobal = vGlobal;
    }

    public Point3D getvMembre() {
        return vMembre;
    }

    public void setvMembre(Point3D vMembre) {
        this.vMembre = vMembre;
    }
}




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