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one.empty3.testscopy.tests.TestChien Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests;
import one.empty3.library.*;
import one.empty3.library.core.nurbs.CourbeParametriquePolynomialeBezier;
import one.empty3.library.core.nurbs.FctXY;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.core.tribase.Tubulaire3;
import java.awt.*;
public class TestChien extends TestObjetSub {
public void ginit() {
setMaxFrames(18);
z.setDisplayType(ZBufferImpl.DISPLAY_ALL);
Tubulaire3[] patte = new Tubulaire3[4];
Point3D tete = new Point3D(0., 1., 0.); //tête
Point3D queue = new Point3D(1., 0., 1.); // queue
Sphere tetes = new Sphere(tete, 0.8); //sphère
tetes.texture(new TextureCol(Color.RED));
queue.texture(new TextureCol(Color.BLACK));
for (int i = 0; i < 4; i++) {
patte[i] = new Tubulaire3();
patte[i].getSoulCurve().getElem().getCoefficients().getData1d().clear();
patte[i].texture(new TextureCol(Color.ORANGE));
((FctXY) (patte[i].getDiameterFunction().getElem())).setFormulaX("0.6");
}
Tubulaire3 corps;
corps = new Tubulaire3();
corps.getSoulCurve().getElem().getCoefficients().getData1d().clear();
corps.getSoulCurve().getElem().getCoefficients().setElem(P.n(0.,1.,0.));
corps.getSoulCurve().getElem().getCoefficients().setElem(P.n(1.,1.,0.));
corps.texture(new TextureCol(Color.ORANGE));
((FctXY) (corps.getDiameterFunction().getElem())).setFormulaX("1.5");
// patte AVANT
// §1
((CourbeParametriquePolynomialeBezier) (patte[0].getSoulCurve().getElem())).getCoefficients().setElem(new Point3D(0., -1., 0.), 0);
((CourbeParametriquePolynomialeBezier) (patte[0].getSoulCurve().getElem())).getCoefficients().setElem(new Point3D(0., 1., 0.), 1); //patte avant
((CourbeParametriquePolynomialeBezier) (patte[0].getSoulCurve().getElem())).getCoefficients().setElem(new Point3D(0., 1., -1.), 2);
((CourbeParametriquePolynomialeBezier) (patte[0].getSoulCurve().getElem())).getCoefficients().setElem(new Point3D(0., -1., -1.), 3);
// patte arrière
// §2
((CourbeParametriquePolynomialeBezier) (patte[2].getSoulCurve().getElem())).getCoefficients().setElem(new Point3D(1., -1., 0.), 0);
((CourbeParametriquePolynomialeBezier) (patte[2].getSoulCurve().getElem())).getCoefficients().setElem(new Point3D(1., 1., 0.), 1); //patte arrière #1
((CourbeParametriquePolynomialeBezier) (patte[2].getSoulCurve().getElem())).getCoefficients().setElem(new Point3D(1., 1., -1.), 2);// patte avant #2
((CourbeParametriquePolynomialeBezier) (patte[2].getSoulCurve().getElem())).getCoefficients().setElem(new Point3D(1., -1., -1.), 3);
//1,0,0 //etx queue.
scene().add(corps);
scene().add(tetes);
for (int i = 0; i < 4; i += 2) {
scene().add(patte[i]);
}
scene().lumieres().add(new LumierePonctuelle(new Point3D(0., 0., 2.), Color.BLUE/*.YELLOW*/));
}
public void finit() {
scene().cameras().clear();
Camera c = new Camera(Point3D.Z.mult(-4.), Point3D.O0, Point3D.Y);
scene().cameras().add(c);
c.declareProperties();
scene().cameraActive(c);
}
public static void main(String [] args) {
new Thread(new TestChien()).start();
}
}
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