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one.empty3.testscopy.tests.lucrece_rain.Sunset Maven / Gradle / Ivy

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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.testscopy.tests.lucrece_rain;

import one.empty3.feature.app.replace.javax.imageio.ImageIO;
import one.empty3.library.*;
import one.empty3.library.core.nurbs.CourbeParametriquePolynomialeBezier;
import one.empty3.library.core.nurbs.FctXY;
import one.empty3.library.core.testing.Resolution;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.core.tribase.Tubulaire3;
import one.empty3.testscopy.tests.test4.Paysage;

import java.awt.*;
import java.io.File;

public class Sunset extends TestObjetSub {


    private static final int VUE_1 = 30;
    private static final int FPS = 50;
    Plane polygon = new Plane();
    Plane polygon1 = new Plane();
    ImageTexture imageTextureTrunk;
    private ITexture sol_sableux;
    private ITexture ciel_ensoleille;

    public static void main(String[] args) {
        Paysage paysage = new Paysage();
        paysage.loop(true);
        paysage.setMaxFrames(VUE_1*FPS);
        paysage.setDimension(new Resolution(1920, 1080));
        new Thread(paysage).start();
    }

    @Override
    public void ginit() {
        super.ginit();
        imageTextureTrunk = new ImageTexture(new ECBufferedImage(ImageIO.read(new File("resources/img/CIMG0454-modif-cs4.jpg"))));
        ciel_ensoleille = new ImageTexture(new ECBufferedImage(ImageIO.read(new File("resources/ciel_ensoleille.jpg"))));
        sol_sableux = new ImageTexture(new ECBufferedImage(ImageIO.read(new File("resources/sol_sableux.jpg"))));
    }

    @Override
    public void finit() throws Exception {
        super.finit();

        z().setDisplayType(ZBufferImpl.DISPLAY_ALL);

        if (frame() < VUE_1 * FPS) {
            //z().setDisplayType(Representable.DISPLAY_ALL);
            z().texture(new ColorTexture(Color.BLACK));
            polygon = new Plane();
            polygon1 = new Plane();
            StructureMatrix mat = new StructureMatrix<>(2, Point.class);
            mat.setElem(new Point3D(-10d, 0d, -10d), 0, 0);
            mat.setElem(new Point3D(10d, 0d, -10d), 1, 0);
            mat.setElem(new Point3D(10d, 0d, 10d), 1, 1);
            mat.setElem(new Point3D(-10d, 0d, 10d), 0, 1);
        /*polygon.setMatrix( new Point3D[][]{
                {mat.getElem(0, 0), mat.getElem(1, 0)}, {mat.getElem(1, 0), mat.getElem(1, 1)}
        });*/

            scene().clear();

/*
            polygon.setPoints(
                    new Point3D[]{
                            mat.getElem(0, 0), mat.getElem(1, 0), mat.getElem(1, 1), mat.getElem(0, 1)
                    });
            polygon.setP0(mat.getElem(0, 0));

            polygon1.setPoints(
                    new Point3D[]{
                            mat.getElem(0, 0).plus(Point3D.Y), mat.getElem(1, 0).plus(Point3D.Y),
                            mat.getElem(1, 1).plus(Point3D.Y), mat.getElem(0, 1).plus(Point3D.Y)
                    });
*/
            Point3D[] vects = new Point3D[]{mat.getElem(0, 0), mat.getElem(0, 1), mat.getElem(1, 0)};

            StructureMatrix[] v = new StructureMatrix[] {
                    new StructureMatrix(0, Point3D.class),
                    new StructureMatrix(0, Point3D.class),
                    new StructureMatrix(0, Point3D.class)};


            v[0].setElem(vects[0]);
            v[1].setElem(vects[1]);
            v[2].setElem(vects[2]);

            polygon.setP0(v[0]);
            polygon.setvX(v[1]);
            polygon.setvY(v[2]);

            polygon.texture(new ColorTexture(new Color(0f, 0.2f, 1.0f)));

            StructureMatrix[] v1 = new StructureMatrix[] {
                    new StructureMatrix(0, Point3D.class),
                    new StructureMatrix(0, Point3D.class),
                    new StructureMatrix(0, Point3D.class)};


            v1[0].setElem(vects[0].plus(Point3D.Y));
            v1[1].setElem(vects[1].plus(Point3D.Y));
            v1[2].setElem(vects[2].plus(Point3D.Y));



            polygon1.setP0(v1[0]);
            polygon1.setvX(v1[1]);
            polygon1.setvY(v1[2]);


            polygon.setIncrU(0.01);
            polygon.setIncrV(0.01);
            polygon1.setIncrU(0.01);
            polygon1.setIncrV(0.01);

            for(int i=0; i<10; i++)
                for(int j=0; j<10; j++) {
                    Point3D p1 = polygon.calculerPoint3D(1.0*i/10, 1.0*j/10);
                    Point3D p2 = polygon1.calculerPoint3D(1.0*i/10, 1.0*j/10);

                    Tubulaire3 t3 = new Tubulaire3();
                    FctXY fctXY = new FctXY();
                    fctXY.setFormulaX(String.valueOf(p1.moins(p2).norme() / 10));
                    t3.getDiameterFunction().setElem(fctXY);
                    CourbeParametriquePolynomialeBezier cppb = new CourbeParametriquePolynomialeBezier();
                    cppb.getCoefficients().add(p1);
                    cppb.getCoefficients().add(p2);
                    t3.getSoulCurve().setElem(cppb);

                    t3.setIncrU(0.1);
                    t3.setIncrV(0.1);

                    t3.texture(imageTextureTrunk);
                    scene().add(t3);
                }

            polygon1.texture(sol_sableux);
            sol_sableux.setRepeatX(100);
            sol_sableux.setRepeatY(100);
            polygon.texture(ciel_ensoleille);

            scene().add(polygon);
            scene().add(polygon1);
            Point3D eye = new Point3D(-5.0, 0.2, 5.0);
            Point3D lookAt = new Point3D(0.0, 0.0, 5.0);
            Point3D pos = eye.plus(lookAt.moins(eye).mult(1.0*frame() / (FPS * VUE_1)));
            Camera camera = new Camera(pos, lookAt, Point3D.Y);
            //camera.calculerMatrice(Point3D.Y);
            scene().cameraActive(camera);
        }

    }
}




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