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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2;
import one.empty3.library.*;
import one.empty3.library.core.nurbs.CameraInPath;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.objloader.E3Model;
import one.empty3.library.objloader.ModelLoaderOBJ;
import java.awt.*;
import java.util.logging.Level;
import java.util.logging.Logger;
public class TestObjTeapot extends TestObjetSub {
private CameraInPath cameraInPath;
public void ginit() {
E3Model modelLoaderOBJ = ModelLoaderOBJ.LoadModelE3("resources/teapot.obj", "");
modelLoaderOBJ.texture(new ColorTexture(Color.BLACK));
scene().texture(new ColorTexture(Color.WHITE));
scene().add(modelLoaderOBJ);
scene().cameraActive(new Camera());
scene().cameraActive().getEye().setZ(-5.);
setPublish(true);
setMaxFrames(100);
cameraInPath = new CameraInPath(new Circle(new Axe(Point3D.Z, Point3D.Z.mult(-1.)), 10.), Point3D.Z);
scene().cameraActive(cameraInPath);
}
public void finit() {
cameraInPath.setT(1.0*frame()/getMaxFrames());
cameraInPath.calculerMatrice(Point3D.Y);
Point3D eye = cameraInPath.getEye();
//scene().cameraActive().setEye(eye);
Logger.getAnonymousLogger().log(Level.INFO,""+ eye);
eye = scene().cameraActive().eye();
Logger.getAnonymousLogger().log(Level.INFO,""+ eye);
Logger.getAnonymousLogger().log(Level.INFO,""+ cameraInPath.getLookat());
z.idzpp();
}
public static void main(String [] args) {
TestObjTeapot testObjTeapot = new TestObjTeapot();
new Thread(testObjTeapot).start();
}
}