one.empty3.testscopy.tests.tests2.balleclou.TestBalleClous1111 Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.balleclou;
import one.empty3.library.*;
import one.empty3.library.core.lighting.Colors;
import one.empty3.library.core.testing.TestObjetSub;
import java.awt.*;
/*__
* @author Manuel Dahmen
*/
public class TestBalleClous1111 extends TestObjetSub {
public int N = 1;
private ITexture tc = new ColorTexture(Color.red);
private BalleClous2 ballec;
private Point3D[][] s;
private Point3D[][] v;
private double V = 0.03;
private double D = 1;
private TextureMov textureMov;
private BalleClous2[] balles = new BalleClous2[4];
private int nBalles = 5;
public static void main(String[] args) {
TestBalleClous1111 th = new TestBalleClous1111();
th.setResolution(800, 600);
th.loop(true);
th.setMaxFrames(2000);
new Thread(th).start();
}
@Override
public void ginit() {
z().setFORCE_POSITIVE_NORMALS(true);
z().setDisplayType(ZBufferImpl.SURFACE_DISPLAY_TEXT_TRI);
LumierePonctuelle lumierePonctuelle = new LumierePonctuelle(Point3D.X, Color.GREEN);
lumierePonctuelle.setR0(1);
//scene().lumieres().add(lumierePonctuelle);
lumierePonctuelle = new LumierePonctuelle(Point3D.Y, Color.WHITE);
lumierePonctuelle.setR0(1);
//scene().lumieres().add(lumierePonctuelle);
//scene().lumieres().add(new LumierePonctuelle(Point3D.O0, Colors.random()));
s = new Point3D[nBalles][N];
v = new Point3D[nBalles][N];
for (int b = 0; b < nBalles; b++) {
for (int i = 0; i < N; i++) {
s[b][i] = new Point3D(Point3D.O0);
s[b][i].texture(tc);
v[b][i] = new Point3D(Math.random() * (V / 2 - V), Math.random() * (V / 2 - V), Math.random() * (V / 2 - V));
}
tc = new ColorTexture(Colors.random());
}
for (int i = 0; i < balles.length; i++
) {
ballec = new BalleClous2(Point3D.O0, 2.0);
ballec.setIncrU(0.01);
ballec.setIncrV(0.01);
balles[i] = ballec;
ballec.texture(new ColorTexture(Colors.random()));
//textureMov = new TextureMov("C:\\Emptycanvas\\Resources\\BigFloEtOlie.mp4");
//textureMov.setTransparent(Color.BLACK);
//ballec.texture(textureMov);
scene().add(ballec);
}
Camera camera;
camera = new Camera(new Point3D(0d, 0d, 5d),
new Point3D(0d, 0d, 0d));
scene().cameraActive(camera);
}
public void bounce(int numBalle, int i) {
s[numBalle][i].changeTo(s[numBalle][i].plus(v[numBalle][i]));
if (s[numBalle][i].getX() > D && v[numBalle][i].getX() > 0) {
v[numBalle][i].setX(-v[numBalle][i].getX());
}
if (s[numBalle][i].getX() < -D && v[numBalle][i].getX() < 0) {
v[numBalle][i].setX(-v[numBalle][i].getX());
}
if (s[numBalle][i].getY() > D && v[numBalle][i].getY() > 0) {
v[numBalle][i].setY(-v[numBalle][i].getY());
}
if (s[numBalle][i].getY() < -D && v[numBalle][i].getY() < 0) {
v[numBalle][i].setY(-v[numBalle][i].getY());
}
if (s[numBalle][i].getZ() > D && v[numBalle][i].getZ() > 0) {
v[numBalle][i].setZ(-v[numBalle][i].getZ());
}
if (s[numBalle][i].getZ() < -D && v[numBalle][i].getZ() < 0) {
v[numBalle][i].setZ(-v[numBalle][i].getZ());
}
}
@Override
public void finit() throws Exception {
for (int b = 0; b < balles.length; b++) {
ballec = balles[b];
for (int i = 0; i < s[b].length; i++) {
bounce(b, i);
}
ballec.points().clear();
double totalA = 0;
double totalB = 0;
for (int j = 0; j < s[b].length; j++) {
if (s[b][j].getX() < 0) {
s[b][j].setX(s[b][j].getX() + D);
}
if (s[b][j].getY() < 0) {
s[b][j].setY(s[b][j].getY() + D);
}
if (s[b][j].getX() > D) {
s[b][j].setX(s[b][j].getX() - D);
}
if (s[b][j].getY() > D) {
s[b][j].setY(s[b][j].getY() - D);
}
totalA += s[b][j].getX();
totalB += s[b][j].getY();
ballec.addPoint(new Point2D(s[b][j].getX(), s[b][j].getY()));
}
}
}
}