one.empty3.testscopy.tests.tests2.borromeanRings.BorromeanRings Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.borromeanRings;
import one.empty3.library.Point3D;
import one.empty3.library.core.nurbs.ParametricCurve;
/*__
* Created by Win on 11-09-18.
*/
public class BorromeanRings extends ParametricCurve {
private double a, b;
public BorromeanRings() {
a = 1;
b = 2;
}
@Override
public Point3D calculerPoint3D(double t) {
return fct1(t);
}
@Override
public Point3D calculerVitesse3D(double v) {
return null;
}
Point3D fct1(double t) {
assert b > a;
Point3D p1 = new Point3D(a * Math.cos(t), b * Math.sin(t), 0d);
Point3D p2 = new Point3D(0 * Math.cos(t), a * Math.cos(t), b * Math.sin((t)));
Point3D p3 = new Point3D(b * Math.sin(t), 0d, a * Math.cos(t));
return p1;
}
public double getA() {
return a;
}
public void setA(double a) {
this.a = a;
}
public double getB() {
return b;
}
public void setB(double b) {
this.b = b;
}
}