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one.empty3.testscopy.tests.tests2.cadeau.SphereCube12 Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*__
Global license :
Microsoft Public Licence
author Manuel Dahmen
***/
package one.empty3.testscopy.tests.tests2.cadeau;
import one.empty3.library.*;
import one.empty3.library.core.testing.TestObjetSub;
import java.awt.*;
/*__
* @author Manuel Dahmen
*/
public class SphereCube12 extends TestObjetSub {
private final double t0 = -1;
private final double t1 = 1;
double d = 90;
private Sphere s;
private Camera cam;
public static void main(String[] args) {
SphereCube12 sc = new SphereCube12();
sc.setMaxFrames(500);
sc.loop(true);
new Thread(sc).start();
}
@Override
public void ginit() {
Cube c;
//c.texture(new TextureCol(Color.RED));
c = new Cube(d / 10, Point3D.O0);
c.texture(new TextureCol(Color.BLUE));
s = new Sphere(Point3D.X.mult(t0), d / 10);
s.texture(new TextureCol(Color.YELLOW));
scene().add(c);
scene().add(s);
double f = 3;
cam = new Camera(s.getCircle().getCenter().mult(f), Point3D.O0);
scene().cameraActive(cam);
scene().lumieres().add(new LumierePonctuelle(Point3D.O0, Color.GREEN));
}
@Override
public void finit() {
double pc = 1.0 * frame() / getMaxFrames();
double TT;
TT = t0 + (t1 - t0) * pc;
s.getCircle().getAxis().getElem().setCenter(Point3D.X.mult(TT * d));
cam.setLookat(s.getCircle().getCenter());
cam.setEye(Point3D.Z.mult(d / 3));
cam.calculerMatrice(Point3D.Y);
}
}
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