one.empty3.testscopy.tests.tests2.feudartifice.FeuArbre Maven / Gradle / Ivy
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*__
* *
* Global license : * CC Attribution
*
* author Manuel Dahmen
*
* *
*/
package one.empty3.testscopy.tests.tests2.feudartifice;
import one.empty3.library.*;
import one.empty3.library.core.move.Trajectoires;
import java.awt.*;
import java.util.ArrayList;
import java.util.Iterator;
/*__
*
* @author Manuel Dahmen
*/
public class FeuArbre {
public int NUM = 10;
public int PROF = 5;
Noeud racine;
private int prof = 0;
public FeuArbre() {
racine = new Noeud();
racine.setLocation(Point3D.O0);
}
public RepresentableConteneur generate() {
RepresentableConteneur rc = new RepresentableConteneur();
generate(racine, rc);
return rc;
}
public void generate(final Noeud n, final RepresentableConteneur rc) {
ITexture color;
color = new TextureCol(new Color((float) Math.random(), (float) Math.random(), (float) Math.random()));
n.addBranches((int) (Math.random() * NUM));
Iterator iterator = n.iterator();
while (iterator.hasNext()) {
Noeud no = iterator.next();
prof++;
if (prof < PROF) {
rc.add(new LineSegment(n.getLocation(), no.getLocation(), color));
generate(no, rc);
}
prof--;
}
}
public class Noeud extends ArrayList {
private Point3D loc;
public Point3D getLocation() {
return loc;
}
public void setLocation(Point3D p) {
loc = p;
}
public void addBranches(int n) {
for (int i = 0; i < n; i++) {
Point3D sphere = Trajectoires.sphere(Math.random(), Math.random(), 4);
Noeud noeud = new Noeud();
noeud.setLocation(getLocation().plus(sphere));
add(noeud);
}
}
}
}