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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.paintingActs;
import one.empty3.library.Point3D;
import one.empty3.library.TextureCol;
import one.empty3.library.core.testing.TestObjet;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.core.tribase.TRISphere;
import java.awt.*;
/*__
* Created by manue on 12-10-15.
*/
public class TestSpheres extends TestObjetSub {
public static void main(String[] args) {
TestObjet to = new TestSpheres();
to.loop(true);
to.unterminable(false);
to.setGenerate(GENERATE_IMAGE | GENERATE_MOVIE);
to.setMaxFrames(2000);
new Thread(to).start();
}
public void ginit() {
TRISphere sphere = new TRISphere(Point3D.O0, 10);
sphere.texture(new TextureCol(Color.GREEN));
scene().add(sphere);
//TODO CHECK sphere.setPaintingAct(getZ(), scene(), new SpheresPA());
}
public void testScene() {
}
}
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