one.empty3.testscopy.tests.tests2.sablier.TestSablier Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.sablier;
import one.empty3.library.Camera;
import one.empty3.library.Point2D;
import one.empty3.library.Point3D;
import one.empty3.library.TextureCol;
import one.empty3.library.core.move.Trajectoires;
import one.empty3.library.core.testing.TestObjetSub;
import java.awt.*;
public class TestSablier extends TestObjetSub {
public static void main(String[] args) {
TestSablier target = new TestSablier();
target.loop(true);
target.setMaxFrames(600);
target.setGenerate(GENERATE_IMAGE | GENERATE_MODEL | GENERATE_MOVIE);
new Thread(target).start();
}
public void ginit() {
this.setMaxFrames(1);
Sablier s = new Sablier();
s.texture(new TextureCol(Color.BLUE));
scene().add(s);
}
private Point2D cercle() {
return Trajectoires.sphere(0.0 + 1.0 * frame / getMaxFrames(), 0, 1).get2D();
}
public void testScene() {
scene().cameraActive(new Camera(cercle().get3D().mult(2.5), Point3D.O0));
}
}