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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
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 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
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 *  *    See the License for the specific language governing permissions and
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package one.empty3.testscopy.tests.tests2.sablier;

import one.empty3.library.Camera;
import one.empty3.library.Point2D;
import one.empty3.library.Point3D;
import one.empty3.library.TextureCol;
import one.empty3.library.core.move.Trajectoires;
import one.empty3.library.core.testing.TestObjetSub;

import java.awt.*;


public class TestSablier extends TestObjetSub {
    public static void main(String[] args) {

        TestSablier target = new TestSablier();
        target.loop(true);
        target.setMaxFrames(600);
        target.setGenerate(GENERATE_IMAGE | GENERATE_MODEL | GENERATE_MOVIE);
        new Thread(target).start();
    }

    public void ginit() {
        this.setMaxFrames(1);
        Sablier s = new Sablier();
        s.texture(new TextureCol(Color.BLUE));
        scene().add(s);

    }

    private Point2D cercle() {

        return Trajectoires.sphere(0.0 + 1.0 * frame / getMaxFrames(), 0, 1).get2D();
    }

    public void testScene() {
        scene().cameraActive(new Camera(cercle().get3D().mult(2.5), Point3D.O0));

    }
}




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