one.empty3.testscopy.tests.tests2.ver.Serpentin Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of empty3-library-3d Show documentation
Show all versions of empty3-library-3d Show documentation
3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.ver;
import one.empty3.library.*;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.core.tribase.TubulaireN;
import java.awt.*;
import java.io.File;
import java.io.IOException;
import java.util.HashMap;
/*__
* @author Se7en
*/
public class Serpentin extends TestObjetSub {
public int MAXFRAMES = 2000;
public int N = 7;
public int Ncolors = 6;
private Point3D[] s;
private Point3D[] v;
private double V = 0.08;
private double D = 1.0;
private double TUBE_RAYON = 0.1;
private HashMap map = new HashMap();
private TubulaireN tubulaireN;
private ITexture itext;
public static void main(String[] args) {
Serpentin th = new Serpentin();
th.loop(true);
th.setGenerate(GENERATE_IMAGE | GENERATE_MOVIE);
th.run();
}
@Override
public void ginit() {
try {
itext = new TextureImg(ECBufferedImage.getFromFile(new File("c:\\Emptycanvas\\textures\\text1.jpg")));
} catch (IOException ex) {
itext = new TextureCol(Color.BLUE);
}
LumierePonctuelle lumierePonctuelle = new LumierePonctuelle(Point3D.X, Color.RED);
lumierePonctuelle.setR0(1);
scene().lumieres().add(lumierePonctuelle);
lumierePonctuelle = new LumierePonctuelle(Point3D.Y, Color.GREEN);
lumierePonctuelle.setR0(1);
scene().lumieres().add(lumierePonctuelle);
s = new Point3D[N];
v = new Point3D[N];
for (int i = 0; i < N; i++) {
s[i] = rand(-D, D);
v[i] = rand(-V, V);
}
scene().lumieres().add(new LumierePonctuelle(Point3D.O0, Color.WHITE));
Camera camera;
camera = new Camera(new Point3D(0d, 0d, -3d),
new Point3D(0d, 0d, 0d));
scene().cameraActive(camera);
}
public Point3D rand(double limitMinus, double limitPlus) {
Double[] d = new Double[3];
for (int i = 0; i < 3; i++) {
d[i] = (limitPlus - limitMinus) * Math.random() + limitMinus;
}
return new Point3D(d, null);
}
public void bounce(int i) {
s[i] = s[i].plus(v[i]);
if (s[i].getX() > D && v[i].getX() > 0) {
v[i].setX(-v[i].getX());
}
if (s[i].getX() < -D && v[i].getX() < 0) {
v[i].setX(-v[i].getX());
}
if (s[i].getY() > D && v[i].getY() > 0) {
v[i].setY(-v[i].getY());
}
if (s[i].getY() < -D && v[i].getY() < 0) {
v[i].setY(-v[i].getY());
}
if (s[i].getZ() > D && v[i].getZ() > 0) {
v[i].setZ(-v[i].getZ());
}
if (s[i].getZ() < -D && v[i].getZ() < 0) {
v[i].setZ(-v[i].getZ());
}
}
@Override
public void testScene() throws Exception {
scene().remove(tubulaireN);
for (int i = 0; i < s.length; i++) {
bounce(i);
}
tubulaireN = new TubulaireN();
tubulaireN.diam((float) TUBE_RAYON);
tubulaireN.texture(itext);
tubulaireN.nbrAnneaux(40);
tubulaireN.nbrRotations(20);
for (Point3D p : s) {
tubulaireN.addPoint(p);
}
scene().add(tubulaireN);
}
private Matrix33 matrix1(double a, double b) {
return Matrix33.rot(a, b);
}
@Override
public void finit() {
}
}