one.empty3.apps.opad.SimpleMap Maven / Gradle / Ivy
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*__
Global license :
CC Attribution
author Manuel Dahmen [email protected]_
***/
package one.empty3.apps.opad;
import one.empty3.library.*;
import one.empty3.library.Polygon;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Iterator;
/*__
*
* @author Manuel Dahmen [email protected]_
*/
public class SimpleMap extends Map
{
private Point3D gamePosition;
private final Camera camera;
private final ArrayList polygons;
private ZBuffer z;
public ArrayList getPolygons() {
return polygons;
}
public SimpleMap() {
polygons = new ArrayList();
camera = new Camera(new Point3D(0.5d, 1d, 0.5), new Point3D(0.5, 0d, 0.5));
}
public Camera camera() {
return camera;
}
public void prepareImage() {
z = ZBufferFactory.instance(width, height);
z.scene(new Scene());
Iterator itP;
itP = polygons.iterator();
while(itP.hasNext())
z.scene().add(itP.next());
z.scene().add(gamePosition);
}
@Override
public Point3D getGamePosition() {
return gamePosition;
}
@Override
public void setGamePosition(Point3D coordonnees) {
this.gamePosition = coordonnees;
}
@Override
public BufferedImage genererImage() {
prepareImage();
return z.image();
}
@Override
public void initCard(int width, int height, Color[][] objet) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
}
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