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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature.gui;
import javax.swing.*;
import java.awt.event.*;
public class NeuronsInterfaceUI extends JDialog {
private JPanel contentPane;
private JButton buttonOK;
private JButton buttonCancel;
private JList labels;
private JPanel imagePanel;
private JButton saveAsButton;
private JButton reloadButton;
private JList rectangles;
private JButton precedentButton;
private JButton suivantButton;
public NeuronsInterfaceUI() {
setContentPane(contentPane);
setModal(true);
getRootPane().setDefaultButton(buttonOK);
buttonOK.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
onOK();
}
});
buttonCancel.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
onCancel();
}
});
// call onCancel() when cross is clicked
setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
onCancel();
}
});
// call onCancel() on ESCAPE
contentPane.registerKeyboardAction(new ActionListener() {
public void actionPerformed(ActionEvent e) {
onCancel();
}
}, KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT);
}
private void onOK() {
// add your code here
dispose();
}
private void onCancel() {
// add your code here if necessary
dispose();
}
public static void main(String[] args) {
NeuronsInterfaceUI dialog = new NeuronsInterfaceUI();
dialog.pack();
dialog.setVisible(true);
System.exit(0);
}
}
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