one.empty3.feature.lbp.OriginalLBP Maven / Gradle / Ivy
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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature.lbp;
import one.empty3.feature.PixM;
import one.empty3.library.Point3D;
import java.awt.*;
public class OriginalLBP {
private final PixM pixM;
private final float radius;
public OriginalLBP(PixM pixM, float radius) {
this.radius = radius;
this.pixM = pixM;
}
public void computeCircle() {
float[] values = new float[1 + (int) (2 * Math.PI * radius)];
PixM m = new PixM(pixM.getColumns(), pixM.getLines());
for (int i = 0; i < pixM.getColumns(); i++)
for (int j = 0; j < pixM.getLines(); j++) {
values[0] = (float) pixM.luminance(i, j);
for (float angle = 0; angle < 2 * Math.PI * radius; angle++) {
Point3D p = new Point3D((double) i, (double) j, 0.0).plus(
new Point3D(radius * Math.cos(angle), -radius * Math.sin(angle), 0.0));
Point point = new Point((int) (double) p.getX(), (int) (double) p.getY());
double v = pixM.luminance((int) point.getX(), (int) point.getY());
values[(int) angle + 1] = (float) v;
}
long binary = 0;
for (int k = 1; i < values.length; i++) {
if (values[k] > values[0]) {
binary += Math.pow(2, i);
} else if (values[k] < values[0]) {
}
}
m.set(i, j, binary);
}
m.compCount = 1;
}
}
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