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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature.tryocr;
import one.empty3.feature.PixM;
import one.empty3.library.Point3D;
import java.util.ArrayList;
import java.util.List;
public class SpaceNode {
private PixM image;
private double x, y;
private List directions;
public SpaceNode(PixM image, double x, double y, List directions) {
this.image = image;
this.x = x;
this.y = y;
this.directions = directions;
}
public SpaceNode(PixM image, double x, double y) {
this.image = image;
this.x = x;
this.y = y;
this.directions = new ArrayList<>();
}
public PixM getImage() {
return image;
}
public void setImage(PixM image) {
this.image = image;
}
public double getX() {
return x;
}
public void setX(double x) {
this.x = x;
}
public double getY() {
return y;
}
public void setY(double y) {
this.y = y;
}
public List getDirections() {
return directions;
}
public void setDirections(List directions) {
this.directions = directions;
}
// Point de la surface circulaire avec plusieurs directions en aires (quartiers) de cercles.
}
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