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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.growth.graphics;
import one.empty3.library.Point3D;
public enum Axis {
X("Axe X", Point3D.X),
Y("Axe Y", Point3D.Y),
Z("Axe Z", Point3D.Z);
private String name = "";
private Point3D axis = Point3D.O0;
//Constructeur
Axis(String name, Point3D axis) {
this.name = name;
this.axis = axis;
}
public Point3D getAxis() {
return axis;
}
public String toString() {
return name + " coordinates:" + getAxis().toString();
}
}
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