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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
Vous êtes libre de :
*/
package one.empty3.library;
import java.awt.*;
public class My2DarrayColor {
private Color[] el;
private int dimx;
private int dimy;
private Color bg;
public My2DarrayColor(int dimx, int dimy, Color backgroundColor) {
this.dimx = dimx;
this.dimy = dimy;
this.bg = backgroundColor;
el = new Color[dimx * dimy];
for (int i = 0; i < dimx * dimy; i++) {
el[i] = bg;
}
}
public Color getElement(int x, int y) {
return el[x + dimx * y];
}
public Color getElementWC(int x, int y) {
if (x >= 0 && y >= 0 && x < dimx && y < dimy) {
return el[x + dimx * y];
}
return bg;
}
public void setElement(int x, int y, Color c) {
el[x + dimx * y] = c;
}
public void setElementWC(int x, int y, Color c) {
if (x >= 0 && y >= 0 && x < dimx && y < dimy) {
el[x + dimx * y] = c;
}
}
}
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