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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
Vous êtes libre de :
*/
package one.empty3.library;
import java.util.Iterator;
import java.util.List;
public class TRIObject extends Representable {
private StructureMatrix triangles = new StructureMatrix<>(1, TRI.class);
private Barycentre position;
public TRIObject() {
}
/*__
* @param t
*/
public TRIObject(TRI t) {
triangles.add(1, t);
}
public boolean add(TRI arg0) {
triangles.add(1, arg0);
return true;
}
public void clear() {
triangles.getData1d().clear();
}
public List getTriangles() {
return (List) triangles.getData1d();
}
public Iterator iterator() {
return triangles.getData1d().iterator();
}
public Representable place(MODObjet aThis) {
throw new UnsupportedOperationException("Not supported yet.");
}
public Barycentre position() {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
public Point3D rotation(Point3D p0, double a, double b) {
Point3D p1 = new Point3D();
p1.setX(p0.getX() * Math.cos(a) * Math.cos(b) + p0.getY() * Math.cos(a)
* Math.sin(b) + p0.getZ() * Math.sin(a));
p1.setY(p0.getX() * Math.cos(a) * Math.sin(b) + p0.getY() * Math.cos(a)
* Math.cos(b) + p0.getZ() * Math.sin(a));
p1.setZ(p0.getX() * Math.sin(a) * Math.cos(b) + p0.getY() * Math.sin(a)
* Math.sin(b) + p0.getZ() * Math.cos((b)));
if (position != null) {
p1 = position.calculer(p1);
}
return p1;
}
public String toLongString() {
String s = "tris(\n";
Iterator tris = iterator();
while (tris.hasNext()) {
s += "\n\ttri" + tris.next().toString() + "\n";
}
return s + ")\n";
}
@Override
public String toString() {
String s = "tris(\n";
Iterator tris = iterator();
while (tris.hasNext()) {
s += "\n\t" + tris.next().toString() + "\n";
}
return s + ")\n";
}
}
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