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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package one.empty3.library;
import one.empty3.library.core.nurbs.ParametricSurface;
import one.empty3.library.core.nurbs.SurfaceParametricPolygonalBezier;
/*__
* @author Se7en
*/
public class WireRepresentation extends RepresentableConteneur {
private final ParametricSurface surface;
private Point3D[][] pts;
public WireRepresentation(ParametricSurface parametricSurface) {
this.surface = parametricSurface;
getRP();
}
public WireRepresentation(Point3D [][] point3DS) {
this.surface = new SurfaceParametricPolygonalBezier(point3DS);
getRP();
}
public void getRP() {
this.clear();
for (double i = surface.getStartU(); i < surface.getEndU()
; i+=surface.getIncrU()) {
for (double j = surface.getStartV();
j < surface.getEndV()
; j+=surface.getIncrV()) {
this.add(
new LineSegment(
surface.calculerPoint3D(i,j),
surface.calculerPoint3D(i,j +
surface.getIncrV()),
surface.calculerPoint3D(i,j).texture()));
this.add(
new LineSegment(
surface.calculerPoint3D(i,j),
surface.calculerPoint3D(i+surface.getIncrU(),j + 1),
surface.calculerPoint3D(i,j).texture()));
}
}
}
}
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