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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package one.empty3.library;
/*__
* @author Se7en
*/
public class WiredRepresentation extends RepresentableConteneur {
private Point3D[][] pts;
public WiredRepresentation(Point3D[][] pts) {
this.pts = pts;
}
public RepresentableConteneur getRP() {
RepresentableConteneur rp = new RepresentableConteneur();
for (int i = 0; i < pts.length; i++) {
for (int j = 0; j < pts[0].length; j++) {
if (j + 1 < pts[0].length) {
this.add(
new LineSegment(pts[i][j], pts[i][j + 1], pts[i][j].texture()));
}
if (i + 1 < pts.length) {
this.add(
new LineSegment(pts[i][j], pts[i + 1][j], pts[i][j].texture()));
}
}
}
return rp;
}
}
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