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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library;
/*
public class ZBuffer3DImpl extends ZBufferImpl implements ZBuffer3D {
protected int lr;
private ECBufferedImage imageGauche;
private ECBufferedImage imageDroite;
public ZBuffer3DImpl(int l, int h) {
super(l, h);
}
@Override
public void genererEtRetourner(Scene sc) {
scene(sc);
next();
LR(0);
draw();
this.imageGauche = (image());
next();
LR(1);
draw();
this.imageDroite = (image());
return;
}
@Override
public ECBufferedImage imageDroite() {
return imageDroite;
}
@Override
public ECBufferedImage imageGauche() {
return imageGauche;
}
@Override
public int LR() {
return lr;
}
@Override
public void LR(int lr) {
this.lr = lr;
}
public Color moyenne(Color c1, Color c2) {
Color c = new Color((c1.getRed() + c1.getRed()) / 2,
(c1.getGreen() + c2.getGreen()) / 2,
(c1.getBlue() + c2.getBlue()) / 2);
return c;
}
}
*/
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