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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
Vous êtes libre de :
*/
package one.empty3.library.core.extra;
/*__
* @author MANUEL DAHMEN
*
* dev
*
* 27 déc. 2011
*/
/*
public class TriHoleAnime extends Animation {
Polyhedron th ;
public TriHoleAnime(Scene s) {
super(s);
}
private Point3D pcurrent = new Point3D(0,0,0);
private void modifier(Polyhedron th2) {
Random r = new Random();
float fx = (r.nextFloat()-0.5f)*10;
float fy = (r.nextFloat()-0.5f)*10;
float fz = (r.nextFloat()-0.5f)*10;
pcurrent = pcurrent.plus(new Point3D(fx, fy, fz));
th2.add(pcurrent);
}
}
*/
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