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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.move;
import one.empty3.library.LineSegment;
import one.empty3.library.MoveeObject;
import one.empty3.library.Point3D;
/*__
* Created by manuel on 29-06-17.
*/
public class LineMoveeObject extends LineTrajectory implements MoveeObject {
LineMoveeObject(LineSegment sd, double speed) {
super(sd, speed);
this.setPositionAtTime(a, System.nanoTime());
}
@Override
public void setPositionAtTime(Point3D position, long nanoTime) {
a = position;
this.nanoTime = nanoTime;
}
@Override
public Point3D getCurrentPosition() {
return calculerPoint3D(System.nanoTime() - this.nanoTime);
}
}
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