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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.nurbs;
import one.empty3.library.Point3D;
/*__
* Created by manue on 30-07-19.
*/
public class P3Matrix {
private Point3D[][] points;
public P3Matrix()
{
}
public P3Matrix(int dims, int dim1, int dim2)
{
if(dims==1)
{
points = new Point3D[1][dim1];
}
else if(dims==2)
{
points = new Point3D[dim2][dim1];
}
}
public void insert(int pos1, int pos2, int dim) {
Point3D[][] copy = null;
if(dim==1)
{
copy = new Point3D[points.length+1][points[0].length];
}
else if(dim==2)
{
copy = new Point3D[points.length][points[0].length+1];
}
else
{}
for(int i=0; i
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