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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.nurbs;
import one.empty3.library.*;
/*__
* Created by manue on 28-04-19.
*/
public class Point3DS extends ParametricCurve {
private final Point3D point;
{
getParameters().setIncrU(1.0);
getParameters().setEndU(0.1);
setConnected(false);
}
public Point3DS(Point3D s)
{
this.point = s;
this.texture(s.texture());
}
@Override
public Point3D calculerPoint3D(double t) {
return point;
}
@Override
public Point3D calculerVitesse3D(double t) {
return point;
}
}
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