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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.nurbs;
import one.empty3.library.*;
/*__
* Created by manue on 13-02-19.
*/
public abstract class ThickSurface extends ParametricSurface {
private boolean isThick;
private double innerWidth = 0.0;
private double outerWidth = 0.0;
private boolean isInnerWidth;
private boolean isOuterWidth;
private double sign = 1;
public Point3D computeExt(double u, double v) {
return
calculerPoint3D(u + getIncrU(), v)
.moins(calculerPoint3D(u-getIncrU(),v))
.prodVect(
calculerPoint3D(u, v+getIncrV()).
moins(calculerPoint3D(u, v-getIncrV())))
.norme1().mult(outerWidth).
plus(calculerPoint3D(
u, v
));
}
public Point3D computeInt(double u, double v) {
return
calculerPoint3D(u + getIncrU(), v)
.moins(calculerPoint3D(u-getIncrU(),v))
.prodVect(
calculerPoint3D(u, v+getIncrV()).
moins(calculerPoint3D(u, v-getIncrV())))
.norme1().mult(-innerWidth).
plus(calculerPoint3D(
u, v
));
}
public void setOuterWidth(double outerWidth) {
this.outerWidth = outerWidth;
}
public void setInnerWidth(double innerWidth) {
this.innerWidth = innerWidth;
}
}
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