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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
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*/
package one.empty3.library.core.script;
import one.empty3.library.*;
import one.empty3.library.core.lighting.Colors;
import java.util.ArrayList;
public class InterpretePolygone implements Interprete {
private String repertoire;
private int pos = 0;
@Override
public InterpreteConstants constant() {
// TODO Auto-generated method stub
return null;
}
@Override
public int getPosition() {
return pos;
}
@Override
public Object interprete(String text, int pos) throws InterpreteException {
ArrayList points = new ArrayList();
InterpretesBase ib = null;
ArrayList pattern = null;
ib = new InterpretesBase();
pattern = new ArrayList();
pattern.add(ib.BLANK);
pattern.add(ib.LEFTPARENTHESIS);
pattern.add(ib.BLANK);
pattern.add(ib.LEFTPARENTHESIS);
pattern.add(ib.BLANK);
ib.compile(pattern);
ib.read(text, pos);
pos = ib.getPosition();
boolean md5 = true;
while (md5) {
InterpretePoint3D pp = new InterpretePoint3D();
try {
Point3D p = (Point3D) pp.interprete(text, pos);
if (pp.getPosition() > pos) {
pos = pp.getPosition();
points.add(p);
}
} catch (InterpreteException ex) {
md5 = false;
}
}
ib = new InterpretesBase();
pattern = new ArrayList();
pattern.add(ib.BLANK);
pattern.add(ib.RIGHTPARENTHESIS);
pattern.add(ib.BLANK);
pattern.add(ib.RIGHTPARENTHESIS);
pattern.add(ib.BLANK);
ib.compile(pattern);
ib.read(text, pos);
pos = ib.getPosition();
this.pos = pos;
Polygon p = new Polygon();
StructureMatrix
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