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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
Vous êtes libre de :
*/
package one.empty3.library.core.script;
public class InterpreteString implements Interprete {
private String repertoire;
private int pos;
@Override
public InterpreteConstants constant() {
// TODO Auto-generated method stub
return null;
}
@Override
public int getPosition() {
return pos;
}
@Override
public Object interprete(String text, int pos) throws InterpreteException {
String res = "";
if (Character.isLetter(text.charAt(pos))) {
res += text.charAt(pos);
pos++;
while (pos < text.length() && Character.isLetterOrDigit(text.charAt(pos))) {
res += text.charAt(pos);
pos++;
}
}
this.pos = pos;
return res;
}
@Override
public void setConstant(InterpreteConstants c) {
// TODO Auto-generated method stub
}
@Override
public void setRepertoire(String r) {
this.repertoire = r;
}
}
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